/*
 * $HeadURL: $
 *
 * $Author: $
 * $Date: $
 * $Revision: $
 *
 *
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver;

import java.nio.ByteBuffer;

import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;


/**
 * This interface can be implemented by custom extensions to l2j to get packets
 * before the normal processing of PacketHandler
 *
 * @version $Revision: $ $Date: $
 * @author  galun
 */
public interface CustomPacketHandlerInterface
{
	
	/**
	 * interface for a custom packethandler to ckeck received packets
	 * PacketHandler will take care of the packet if this function returns null.
	 * @param data the packet
	 * @param client the ClientThread
	 * @return a ClientBasePacket if the packet has been processed, null otherwise
	 */
	public L2GameClientPacket handlePacket(ByteBuffer data, L2GameClient client);
}
